Likewise, some of Civ's biggest nuances go un- or under-explained. Is my aqueduct boosting my theater district? How much are my mines helping my industrial zone? It's bonkers that I can't just hover over a tile and have it tell me in detail what benefits it's giving me. But you can't really check in on those adjacency bonuses mid-game. ![]() When you're about to build a district, Civ 6 tells you what bonuses you'll get for that tile immediately-if I drop a campus beside two mountains, I'll get two bonus science per turn, for example.
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